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Klik & Play is a powerful "script free" programming
tool for non technical users to create complex educational
games and demos. It is an easy way for beginners to make
a simulation and understand the mechanics of game logic and
Klik & Play runs fast on older machines. There is a
huge library of pre-defined objects to choose from (or you can
create all your own from scratch) plus built-in animation and
picture editors. Make and play your game in minutes!
LET'S GET STARTED!
If the program is not on your computer already, CLICK
HERE to download your FREE copy of Klik
& Play for Schools or install it from the classroom CD
available for checkout.
The following tutorial will get you
off to a rapid start by walking you through the steps of making
a simple educational game called "Pick the fictional animal".
As you discover many of the additional options, feel free to change
and add more features later once you get this introductory game
completed and running.
Once you have installed and launched Klik
& Play you should select CREATE A GAME and the
program should open up with the Storyboard Editor similar
to the picture below.

Right-Click on Frame 1 and select Goto Level Editor
to open a window similar to the one below.

The verticle panel of scrollable buttons on the left allows you
to select from the various libraries of categorized objects (some
of which are animated). If you place the mouse over each button
it will give a short description of that category. When you click
on each button it will display all the individual category objects
in the top horizontal scrollable panel. Scroll down to the category/button
labeled "Myth & Monsters" (just below the bug icon)
and click it. The top panel should now display several icons.
If you click on these icons your mouse cursor will change to that
selected object and allow you to place that object onto the level
area with a single click of the mouse. Place a "Frankie",
"T.Rex" and "Pegasus" onto the level area
as illustrated above. If you accidently place more than one
of each object you can click on the extra object(s) and then remove
them by pressing the Delete key.

Right-click on "Frankie" and choose Movement
then Select movement to open up a panel like the one below.

Choose the button "Eight Directions". This opens
up another panel with options that you can tweak later if you
like but for now, just click on OK. This procedure just
made "Frankie" a character that can now be controlled
by the game player!

On the lower left area of the Level Editor there are 2 buttons
labeled "Goto" and "Tools".
Click on "Tools" and choose the "abc"
(Create New Text Object) button.

Choosing the Edit button opens another window that will
allow you to enter text. Type in "Pick the fictional animal"
then click OK. Change the letter font and size by clicking
the Select Font button and make your choices (e.g. Font:
Arial and Size: 36). Click OK and OK
again until you are back to the level editor with a funny looking
square cursor. Like before, wherever you click in the level area
the words "Pick the fictional animal" will be
placed. Place the words above "Frankie".

Click now on the Goto button and select the Event Editor.
The window that opens should look similar to the one below. This
is where we make the objects interact and respond to each other.
This is where the magic happens!

The first 5 events were automaticaly created when you made "Frankie"
a player controlled character. On the 6th event row click on the
words "New condition" to open the window shown
below.

Right-click on "Frankie" as the object you wish to "test".

Select Collisions and then Active Object. Another
window opens with similar objects than you can choose to collide
with. Choose "Pegasus". A new event has been added to
your list "Collision between Frankie and Pegasus". Go
back and do this "New condition" creation routine
again but choose "T.Rex" this next time.

The first column in these new event rows has a speaker icon
at the top of the column. By clicking the box where these row
and columns intersect you can create the sound action you wish
to occur when your "Frankie" bumps into "Pegasus"
and "T.Rex". Right-click "New action"
and "Play sample" and then select a sound appropriate
for a right ("Pegasus") and then wrong ("T.Rex")
answer. All that now remains is for you to play the game! Go
back to the Level Editor by clicking on the GOTO button
and select Level Editor. At the top of the Level editor
click on the word Game and select the last
option "Play Level as finished". After
you have explored other possibilities and tweaked the game to
your liking, you can choose File and "Save
stand alone game" if you'd like to take your game
with you to share with others. Most games will be able to fit
on a single floppy!
*** YOUR MISSION: Make a completely
different educational game/simulation. Show the teacher to receive
your grade!
DOWNLOAD this Physical
Science DEMO GAME and use MODIFY to use it as an example.
EXPLORE AND ENJOY!!!
Feel free to add backgrounds, music, score counters, life counters,
or even create your own original graphics and sounds. The possibilities
are endless!
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