Personal Information
Name: Enolis Dollindoleribinish Player: Michael Cousins
Race: Human Gender: Male Height: 5'10" Weight: 160 lbs
Class: Druid Level: 6 Alignment: Neutral
XP: 21811 Next Level: 35,000
Kit: None
Ability Scores
Str: 8 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 18 Missile Adjustment: +2
Reaction Adjustment: +2 AC Adjustment: -4
Con: 8 System Shock: 60% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 65%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 17 Bonus Clerical Spells: 1, 1, 2, 2, 3, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 37
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Hide Armor -4
DEX Defensive adj. -4
FINAL: 2
Weapon Proficiencies
Bow *
Spear

* Extra proficiency used for a +1 to hit
# Extra proficiency used for a +1 to damage
Non-Weapon Proficiencies
Proficiency Skill Check
Herbalism 12
Healing 15
Engineering 11
Language, Gnome 14
Swimming 8
Tracking 17
Language, Elvish 14
Language, Treant 14
Language, Pixie 14
Language, Centaurs 14
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Long Composite Bow * 15 2 7 None M
Bow, Flight Arrow 1d6 1d6 P M 6 12 21
Bow, Sheaf Arrow 1d6 1d6 P M 4 8 17
Spear 18 16 1 6 1d6 1d8 P M 1 2 3
Druid Skills
Skill Level Attained Description
Saving Throw 1 +2 to all Fire and Lightning saves.
Identify Plant/Animals/Water 3 Perfect identification/No fail
Pass without trace 3 Pass through thick brush without a trace at normal movement
Languages 3 Gain 1 woodland language per level at 3rd.
Inventory
  • Daily Food and Lodging
    • 1 Week Iron rations
    • 1 Week water in qaterskin
  • Items Carried
    • Bow, Long Composite
    • Spear
  • Items Readied
    • Bow, Long Composite
  • Items Worn
    • Quiver, Large
      • 15 Flight Arrows
      • 15 Sheaf Arrows
      • Boots, High Soft
      • Cloak
      • Hide Armor
      • Leather Gloves
    • Back Pack
      • 50' Rope
      • Prayer Book
      • Silver Sickle
    • Pouch
      • GP 37
      • SP 273
Character History
The son of Tessil and Gollinblagerous Dollindoleribinish. Born and raised in the Celadon forest by the Duchy or Urnst in the lands of Greyhawk.

Gollinblagerous, 1/8 Sylvan elf was abandoned as a child by his Elvish parent. Later he was found, named and raised by Gnomes, hence the name. He is very proud of his gnomish heritage and has picked up their love of tinkering.

Tessil, pure human, and devout follower of Ehlonna, maintains a large grove in the Northern part of Celadon forest.

Dollin started out life in hopes of being a ranger, but found he was too weak of limb, and not robust to handle the rigors of that craft. Shortly after he tried life as a Priest of Ehlonna, and found he had little patience for that life. Dollin then traveled the neighboring land in the hope that Ehlonna would show him his path. When he reached the age of 16, his father had a serious accident involving a gnomish "flying machine", and Dollin was forced to go home and help his mother. Dollin never liked the idea of drudging around with his nose in the dirt, but her persevered in order to help Tessil. He soon discovered that his mothers actions flowed in perfect rhythym with Ehlonna's teachings. He soon found he was adept with plants and animals, and started training in the ways of the druid, though he still thought she spent too much time with her nose in the dirt. After a long communion with his God, Ehlonna, he found a path for himself.

More than a year goes by and even though they are not typical Druid weapons he continues to use the bow and spear in Ehlonna's honor. One day a large group of bandits came through the Celadon forest disturbing nature and killing animals for sport. Enolis and a small band of druids hunted down and killed all the bandits. Enolis found his calling. One that keeps his nose out of the ground. A defender of nature. Though he still works the soil, he travels to wherever injustice is done against nature.

Modified from the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 07/03/99 16:00:16